Here are some of my VFXs for the ShardBound game , Massive shou out to our Art Directors : Alejandro Gil and Luke Harrington and also our amazing Technical Director Ira Goeddel ( which I am always thankfull for stuff he tough me ) and Ahmed El Sayed for being such an amazing VFX help through out the project \m/
Summon VFX for Commander Mori , creating the plexus effect with Niagara for Mori was a heap of fun
Summon VFX for Commander Wynn
Spell casting, Portals opening, character hit VFX all for purple faction
Flesh Offering Spell VFX
Petra Projectile and Red Faction Hit VFX
Spell Casting hit VFX on boulders
Blue Hit and Blue Mana Crystal Explosion
Victory and Defeat and post match rewards Screens , UI work materials and VFX and animation
UI Button Material, I got so inspired after watching Epic Games "UI Material Lab" Video by amazing Irene Zanon
I did a lot of UI VFX for ShardBound, this one is when player's or Opponent's commanders get hit during a match, the VFX gets more powerful when the hit amount is higher and wise versa