Syros Pourlatifi
Syros Pourlatifi
VFX Artist Houdini Unreal Engine
Brisbane , Australia

Summary

I am a VFX/Tech artist for Games and Cinematics, I am super interested in Houdini and Niagara VFX pipelines plus procedural smart asset creation with Houdini for real-time game engines (HDA).

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Skills

NiagaraHoudiniVFXParticle EffectsFluid SimulationCloth SimulationRBDPyroTechArt3D ModelingTexturing

Software proficiency

Houdini
Houdini
Unreal Engine
Unreal Engine
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
ZBrush
ZBrush

Reel

Productions

    • Movie
      Look up! Fortnite Superman Cinematic Reveal
    • Year
      2025
    • Role
      Senior VFX artist
    • Company
      Blur
    • Movie
      WorldsCollide DC
    • Year
      2025
    • Role
      Senior VFX artist
    • Company
      PlasticWax
    • Video Game
      Spectre Divide
    • Year
      2025
    • Role
      Senior VFX artist
    • Company
      MountainTop
    • Video Game
      Warhammer SpaceMarine VR
    • Year
      2024
    • Role
      Senior VFX artist
    • Company
      NextGenDreams - Zero Latency VR
    • Video Game
      Helskate
    • Year
      2024
    • Role
      Lead VFX artist
    • Company
      PhantomCoast
    • TV Production
      Gossamer
    • Year
      2023
    • Role
      Senior VFX artist
    • Company
      Bron Digital

Experience

  • Senior VFX artist at PlasticWax (Contract)
    Sydney, AU
    April 2025 - May 2025

    I was responsible for FX integration based on every shot. I am developing my skills when it comes to rendering with Unreal Engine for Cinematics

  • Senior VFX artist at Blur (Contract)
    LA, US
    March 2025 - April 2025

    Collaborated with a talented team at Blur Studio to create cinematic visuals entirely in Unreal Engine for the Fortnite Superman trailer. Executed Houdini simulations for realistic snow effects, enhancing the visual storytelling. Developed Derez Niagara FX and weapon effects. Superman’s Laser and trail.

  • Senior VFX artist at BazookaTango
    Wellington, US
    September 2023 - March 2025

    As a VFX artist I have to organize our external vendors, give them feedback and design the VFX pipeline. I work

    directly with the lead technical artist, lead engineer, Art director and Game Director on the project to deliver

    some amazing VFX for the characters in games. I am also responsible for UI VFX of all sorts. I create sophisticated

    materials for fully animated buttons in game UI.

  • Senior VFX artist at RiffRaff Games
    Wellington, NZ
    September 2023 - January 2025

    I helped the growing team of Riffraff games with VFX, designing pipeline and nailing the look dev for their next big title with UE5. I was responsible for creating Smoke VDBs with Houdini, Tools with Houdini and also creating smoke flipbooks with Houdini.

  • Lead VFX at Phantom Coast
    Amsterdam, NL
    February 2020 - December 2024

    I started as a freelancer developing this unannounced game back in 2020. We are a small team with five core members. My responsibilities are everything 3D in the game. Leading a team of 4 artists, I have to help everyone with their work, while making sure the design, performance and artistic style needs of the game will be fulfilled. I have created over 30 HDA tools for environment artists and also lighting up the environments with Bakery. I am also responsible for surfacing and setting up materials/shaders for characters and creatures plus everything needs to be dynamic on them. As the solo VFX artist I have to deliver any sort of VFX in the game. I have done destruction simulation piping and many Fluid Simulations via VAT to be used for VFX projectiles.

  • Senior VFX artist at Uppercut Games
    AU
    December 2022 - July 2023

    This is the most fun project I ever had, I am creating Tools for environment artists with Houidni. Some of the tools are Building generators or scatter set dressing tools with curves and so many more cool tools. I am also responsible for the VFX of the game. I use Niagara for all the VFX along creating shaders for them