Weta WorkShop Dr. GrordBort

This is My demo reel for 2020 at Weta Workshop, all Models done by our amazing 3D team ( except the Text robot of Ponchotron I did ) all the effects has been created by me: Particle systems, shader creation and Houdini simulations. Except the smoke coming out of the tiny robot which was called Gimbal and Ray gun projectile during the game footage, they are done by amazing Simon Baker \m/ All the Effects done for MagicLeap AR device, and have to be built to be super optimized for AR game of Dr.Grordbort.
Software used: Unity, PopcornFX, Shuriken, Houdini, Amplify Shader editor

Some of my VFX work for MagicLeap AR game Dr.Grordbort back when I was at WetaWorkshop \m/ Huge shout out to my amazing VFX Lead Simon Baker, Art direction of Steve Lambert and Game Direction of Greg Broadmore \m/

Punchotron Model - I made this model based on a concept by amazing Greg Broadmore , Modeled in Maya, Baked with Marmoset 3 ( with the new awesome baker \m/ ), textured with Quixel Suit 2.0

Punchotron Model VS Concept

Punchotron Model VS Concept