These are a couple of HDAs I have created for the awesome art team at Uppercut Games, All 3D meshes used by my HDAs was created by amazing 3D art team, meaning the HDAs are only responsible for assembling the meshes. for this building generator I have used Data tables Inside UE5 . This will give the art team huge power to be able to define the modules of the buildings inside UE5, no need to go back to Houdini and define new inputs. I have created 2 different types of roof with their meshes as well. This tool uses rule patters to define the modules for each floor and each building.
Floor patter example : [BayWindowA][WindowA2][BayWindowA]
Building pattern example : [GroundA][TrimA][TrimTopBayWindowA][FloorA3][TrimTopBayWindowA][TrimA][CorniceA]
This meaning Art team can have 100s of different types of buildings inside UE5 with just a couple of clicks :) Houdini rules \m/
the Amazing Art team at Uppercut responsible for 3D assets :
https://www.artstation.com/jakehiggs
https://www.artstation.com/monikas3dmedia
https://www.artstation.com/hannahlamb
https://www.artstation.com/hannahlevi
Houdini HDAs for UE5